#ifndef _ascendancy_game_params_
#define _ascendancy_game_params_

#include <iostream>
#include <vector>

class		GameParams
{

public:
  
  GameParams();
  
  void		setStarDensity(int density);
  void		setPlayerRace(int race);
  void		setEnemyList(std::vector<int> enemyList);
  void		setAmbience(int ambience);

  int		getStarDensity();
  int		getPlayerRace();
  std::vector<int> getEnemyList();
  int		getAmbience();

private:

  int		starDensity;
  int		playerRace;
  std::vector<int> enemyList;
  int		ambience;

};

#endif
